O Bosque Máxico
A magic adventure.
O Bosque Máxico (The Magic Forest) is a little game made in Unreal Engine 4 which purpouse was improving my habilities of Set Dressing and Level Design. In this project I focused on creating a visually impressive world using assets of Unreal Engine's Marketplace.
On the other side, this project also helped me learn more about programming since I made my first save and inventory system.
Idea
First I decided the story and the game objective: Lulu, a little witch, must find the way to arrive at the Cave where her desired Great Book is.
For that, she must find the Elements Gems which will let her activate the portal to the Cave.
Level design
The next step was to decide the player's path. First they must collect the gems of Earth, Wind, Water and Fire, but to achieve that they must learn the magics within them and overcome the obstacles of each area.
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Earth Gem - the player must use the Magic Vision to see the gem inside the undergrowth.
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Wind Gem - the player must learn Earth magic which allows them to move trees and rocks at will. This will allow them to block the air stream surrounding the gem.
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Water Gem - the player must learn Wind magic to open river's water and pick the gem.
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Fire Gem - the player must learn Water magic to call the rain and suffocate the flames that surround the gem.
Once the player gets all the gems, they must put them on the Magic Stones which activates Cave portal. When they crosses it, the player must overcome a platforms area jumping over floating rocks that will allow them to reach the Great Book.
Implementation
When I had the game idea clear, I created with Unreal Engine the two levels, interfaces, save system, inventory system and I added all the mechanics needed to the well functioning of the magics.
Interfaces
Magic 2 - Tree Whisper
Magic 4 - Torrential Rain
Save system
Magic 1 - Magic Vision
Magic 3 - Divine Stream
Magic 5 - Flare
Inventory system